OS 33 IMMORTALS GAMEPLAY DIARIES

Os 33 Immortals Gameplay Diaries

Os 33 Immortals Gameplay Diaries

Blog Article



Nous avons cependant eu suffisamment de matière pour nous faire une idée de la boucle d’exploration qui nous attend dans 33 Immortals. Sché especialmentematiquement, nous rejoignons donc un lobby do 33 joueurs, qui se trouvent dissfoiminfois dans une Enorme carte. Celle-ci comporte do nombreux objectifs secondaires pour amasser des ressources permettant de se soigner ou d’acheter divers objets, augmenter nos statistiques ou ouvrir des coffres.

It offers both light and heavy attacks, coupled with a call-back attack that pulls in all the arrows you have shot to deal a blast of damage to anyone in its path. Coupled with the weapon, players also have a handy dodge for either pin-point escapes from damage or simply kiting enemies.

Once raids start, players can fan out and proceed either alone or with others as they vie to take down hellish monsters and acquire treasures, heals, and powerups in order to clear the raid. Destroy enough monsters, reach the biome’s boss, and slay it to move onto the next.

In the first part of this game, conquering Hell is an exercise in structure. Your goal is to defeat Lucifer, the “boss” of Inferno, but first you must work with other players to unlock an Ascension Battle just to reach him. How do you do that? Glad you asked: You must complete 12 Torture Chambers, mini raids where you are grouped up with up to six players to battle multiple waves of monsters.

While players have more than one wheel of emoticons, they’re still not enough to communicate effectively. Screenshot via Dot Esports

Your browser isn’t supported anymore. Update it to get the best YouTube experience and our latest features. Learn more

While the primary objective is to ascend from Hell and confront Lucifer, you need to upgrade your character with temporary powerups and perks to even stand a chance.

Large-scale multiplayer games aren’t uncommon, 33 Immortals Gameplay and the same goes for roguelikes with meta progression and precise combat as well as titles that require cooperative play against hordes of enemies.

If you combine elements from all that into one game, you will get something like what Thunder Lotus has cooked up with 33 Immortals.

The tutorial ensures you experience failure firsthand, as the relentless enemies eventually overwhelm you. 

In the same options menu, control bindings for both keyboard and mouse, and controllers, are missing. I did not have any issues with the existing control scheme, but that doesn’t mean this shouldn’t be a launch feature, even for an early access experience.

casts players as condemned souls rebelling against divine judgment. Unlike traditional roguelikes that focus on solitary progression, this game drops you into a chaotic, ever-changing battlefield where teamwork isn’t just encouraged—it’s necessary for survival.

I played the preview solo because I was feeling particularly antisocial that day, but of course that doesn’t mean I was alone. Other players occupy the hub world and the main maps in 33 Immortals

I was given the chance to take a crack at the game a week prior to the early access launch, giving me around six hours with the game split across multiple play sessions.

Report this page